

This is a game for those with a passion for not only realistic shooters, but that feeling of playing an early access game with your friends. That being said, a change of pace was cool for a bit until it got downright frustrating. It’s one of my very few run ins with this genre of game and for good reason: I’m terrible at these games. Overall I can’t really say I “enjoyed” my time with Hell Let Loose so much as I “experienced” it. A stray bullet can kill you in a firefight, but positioning is incredibly key and holding vantage points helps a ton when in a prolonged fight. As hectic as it gets, it’s a bit comforting knowing the playing field is even, and just being skillful and smart about how you move and shoot defines a lot of the combat. Even in combat it can be kind of unnerving, but generally combat consists of shooting from cover until you can pinpoint someone running along enemy lines. They are comically doll-like and seeing them in the same vehicle or standing next to them feels like seeing mannequins. The only thing off about this is the player models in a major way. Following the trenches to see combat and trying to regroup was my main way of travelling after a while, since I had awful luck in the tanks. Navigating the map takes some getting used to, as the areas are absolutely massive and your map is period-accurate as well. There’s not a lot distinguishing most of the maps apart from each other aside from some landmarks and the size, with the most major change I’ve seen being a burnt forest. The game looks pretty decent and honestly seems period accurate. I’m proud to say though, after my third or fourth hour of gameplay I finally managed to get a single kill in a match, landing me my first achievement. Even after a good few hours of gameplay I couldn’t warn you about the planes, they seem to just “happen” every so often. That, and getting carpet bombed by planes were the main causes of my demise. If it’s a nonfatal wound you can be revived by your team, but fatal wounds end you on the spot. I can honestly say a good chunk of my time spent playing was running through a field and getting shot in the head over and over. Most of my experience as a new player was attempting to reunite with my team or experience combat, but as a realistic military shooter Hell Let Loose makes sure you know that this is war. While this seems simple, the size of the map and amount of players possibly on each team makes this either a total washout, or one of the longest rounds of a shooter you can play.

You spawn at headquarters outposts and officers can create further outposts as areas are captured, and the goal is to capture the enemy outposts and control the map. On loading in you’re thrown into a sprawling map that either has absolutely zero action or everything happening at once. The new player experience is incredibly unfriendly, and honestly needs a lot of work. Even reading the “How to Play” section didn’t do much, and on loading in I was immediately placed in the battlefield after attempting to navigate some menus about joining teams and only being able to pick from the remaining infantry class. To start this off, I feel the need to say that Hell Let Loose has absolutely no tutorial and expects you to drop right into the action.
